![]() If the players aren't closely aligned in terms of skill level, it can be very easy to lose one another, since the camera only focuses on one character. If you remember back in the day when Tails would get left behind every five seconds in Sonic the Hedgehog 2, you'll have a good idea of what to expect here. Setting this up is as easy as an extra player joining your session, choosing their character, and diving headfirst into the action, but the execution of the actual gameplay is a bit off. The entirety of the Story Mode can also be played with up to three friends via local co-op. Examples of this include the ability to produce multiple clones of your character to wipe out groups of enemies, swimming up waterfalls in the form of, well, a blob of liquid, and zapping through the air to gain access to hard-to-reach areas. This time, though, each Chaos Emerald grants you a specific power that can be used once per checkpoint. These are gained by collecting the Chaos Emeralds in very much the same way that you would in previous games: entering a minigame via each zone and grabbing the Emerald before the time runs out. While the overall structure of Superstars isn’t necessarily revolutionary, the game does introduce a new twist in the form of Emerald Powers. ![]() Veterans, of course, will already have their favourite. It's worth experimenting with all four to find the character you feel most comfortable with, and it's nice to have that variety there for multiplayer sessions, too. All boast unique, familiar abilities that feel suited to their characters: Sonic can use his drop dash ability Tails can fly into the air for a short period Knuckles can glide and climb walls and Amy can double-jump and bop enemies on the head with her hammer. Of course, if you haven't gathered by now, you can play as one of four characters: Sonic, Tails, Knuckles, and Amy. ![]() The layout, the visuals, the music… It’s all wonderful stuff. We’d go so far as to say that Cyber Station may be one of our favourite Sonic zones of all time. It feels like Arzest has taken a few cues from the wonderful Sonic Mania with this one, providing something that feels both comfortingly familiar and fresh at the same time.Īs you progress, the levels just get better and better, with highlights including Golden Capital, which quite literally turns gravity on its head when you go around a loop, and Cyber Station, a beautiful digital utopia that transforms your enemies, and indeed your own character, into 3D pixelated versions of themselves. Even then, however, there are hints toward something more innovative and creative, with automatic loops that boost you across all directions of the stage, allowing you to go off the beaten path and explore secret areas. In terms of its gameplay, Superstars is incredibly familiar at first, with the opening stage, Bridge Island, feeling very much like Green Hill Zone. While Trip initially lands with a bit of a thump, her role within the game becomes significantly more important as you progress until she proves herself to be an excellent asset that will no doubt remain a permanent fixture in the Sonic universe. ![]() On top of that, we’ve also got a brand new character in the form of Trip, the franchise’s first new addition from original character designer Naoto Ohshima since the '90s. Eggman along with fan favourite Fang the Hunter (of Sonic the Hedgehog: Triple Trouble fame). Much like Sonic’s earlier platformers, Superstars is very light on story, but the game brings back the ever-persistent Dr. For a while, it felt like Sonic Team was treading water with its side-on Sonic entries, but developer Arzest has delivered a game that gives Sega’s mascot a kick in the right 2D direction.Ĭaptured on Nintendo Switch (Handheld/Undocked) It successfully blends the classic 2D gameplay formula from Sonic’s retro outings (with a big help from Sonic Mania’s physics system) with a modernised visual aesthetic, all the while introducing a handful of brand-new elements that, while not groundbreaking in their execution, are fun little extras that feel destined to evolve in future entries. Sonic Superstars is here and it’s an absolute belter. What’s more, if you’d have said that Sega’s latest entry, Sonic Superstars, would turn out to provide one of the strongest Sonic campaigns ever created, well quite frankly, we’d be pinching ourselves to double-check that we weren’t dreaming. If you’d have told us that two of gaming’s most iconic rivals, Mario and Sonic, would be going head-to-head with two brand-new platformers in the space of a week, we’d have said you were probably off your rocker. Subscribe to Nintendo Life on YouTube Watch on YouTube
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